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Capcom plans to integrate AI into its development workflows for the RE Engine project. Programmer Satoshi Ishida presented this vision at the Capcom Open Conference RE: 2026, aiming to make game creation more efficient rather than replacing human work.
The studio previously stated it would not use AI-generated assets in its games. Instead, Ishida emphasized using technology to streamline tasks that are currently time-consuming for large-scale productions like Resident Evil.
Ishida described a gradual shift toward an "AI-generation game engine." He envisions a future where developers and artificial intelligence work together to create games.
Source: The Verge • Terrence O’Brien • October 3, 2026