Someone got Doom in an SQL database

Excerpt: The opening of an article from Ars Technica. Read the original for the full story.

Ars Technica •
Kyle Orland
• October 2, 2026

“Rendering Doom in a database is obviously a bad idea,” Lukas Vogel writes in a lengthy blog post explaining how exactly he managed to render Doom using an SQL database.

OK, that’s not entirely accurate. The SQLDoom project uses a small Python client to handle input and output, drive the game’s timing, and display each frame to the screen.

Source: Ars Technica •
Kyle Orland
• October 2, 2026

Read the original article at Ars Technica →

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