{"id":21412,"date":"2026-10-14T12:10:00","date_gmt":"2026-10-14T12:10:00","guid":{"rendered":"https:\/\/news.theck1.no\/?p=21412"},"modified":"2026-10-14T12:10:00","modified_gmt":"2026-10-14T12:10:00","slug":"modder-injects-leaked-dlss-5-4x-multipass-on-1996-quake","status":"publish","type":"post","link":"https:\/\/news.theck1.no\/?p=21412","title":{"rendered":"Modder injects leaked DLSS 5 4x Multipass on 1996 Quake"},"content":{"rendered":"<p style=\"margin:0 0 1em; padding:0.6em 0.9em; border:1px solid #d0d7de; border-radius:6px; background:#f6f8fa; color:#444; font-size:0.9em;\"><strong>AI-rewritten:<\/strong> This is a summary of an article from Tom&#8217;s Hardware, rewritten by AI (Qwen, running locally) to make it easier to read. The facts come from the original article &ndash; read it for the full story.<\/p>\n<div style=\"margin-bottom:1em; color:#666; font-size:0.9em;\"><strong>Tom&#8217;s Hardware &bull;  Jhet Borja  &bull; October 14, 2026<\/strong><\/div>\n<hr\/>\n<p>Valery Kryzhanovsky, a Ukrainian DLSS 5 experimenter, has released videos showing the technology applied to the 1996 game Quake. The original game was never designed for AI upscaling, and this specific build of DLSS 5 is not integrated into its engine. Instead, it runs as a post-process using ReShade through RenoDX on an emulated version of the game played via DOSBox. This setup applies the DLSS 5 algorithm four times to enhance the image in real time, similar to how some users apply filters to old movies to fix CGI errors.<\/p>\n<p><!--more--><\/p>\n<p>The results are described as poor because the early leaked build is undertrained. Valery notes that the effect darkens everything significantly, likely due to the sparse distribution of torches and highlights in the game. This contrasts with Nvidia&#8217;s earlier RTX demo for Quake II, which used native ray tracing within the engine to produce stunning lighting and reflections. While DLSS 5 is an upscaling technology rather than a ray tracing solution, it performs better on games built with AI enhancements in mind, such as the 2D titles Valery previously tested like Duke Nukem and Pac-Man.<\/p>\n<p>Nvidia recently announced improvements to its DLSS 5 model, claiming a 2x performance increase and a 24% reduction in footprint size. These changes aim to deliver higher frame rates while using less VRAM. Experts suggest that the current poor results on Quake might improve if the technology were integrated directly into the game engine, similar to how Sultim Tsyrendashiev modded ray tracing into Quake previously.<\/p>\n<div style=\"margin-top:2em; padding:1em; border-left:4px solid #0073aa; background:#f5f7fa;\">\n<p style=\"margin:0;\"><strong>Source:<\/strong> Tom&#8217;s Hardware &bull;  Jhet Borja  &bull; October 14, 2026<\/p>\n<p style=\"margin:0.5em 0 0;\"><a href=\"https:\/\/www.tomshardware.com\/video-games\/pc-gaming\/modder-put-dlss-5-4x-multipass-on-1996-quake-looks-worse-than-rtx-modded-quake\" target=\"_blank\" rel=\"noopener\">Read the original article at Tom&#8217;s Hardware &rarr;<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>AI-rewritten: This is a summary of an article from Tom&#8217;s Hardware, rewritten by AI (Qwen, running locally) to make it easier to read. The facts come from the original article &ndash; read it for the full story. Tom&#8217;s Hardware &bull; Jhet Borja &bull; October 14, 2026 Valery Kryzhanovsky, a Ukrainian DLSS 5 experimenter, has released<\/p>\n<p class=\"more-link\"><a href=\"https:\/\/news.theck1.no\/?p=21412\" class=\"themebutton2\">READ MORE<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-21412","post","type-post","status-publish","format-standard","hentry","category-it-hardware"],"_links":{"self":[{"href":"https:\/\/news.theck1.no\/index.php?rest_route=\/wp\/v2\/posts\/21412","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/news.theck1.no\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/news.theck1.no\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/news.theck1.no\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/news.theck1.no\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=21412"}],"version-history":[{"count":0,"href":"https:\/\/news.theck1.no\/index.php?rest_route=\/wp\/v2\/posts\/21412\/revisions"}],"wp:attachment":[{"href":"https:\/\/news.theck1.no\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=21412"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/news.theck1.no\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=21412"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/news.theck1.no\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=21412"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}